Saturday, March 2, 2013

Amendment to the Video Game Project

You may have read a previous post of mine where I discussed an idea to make a project in which students apply knowledge of an in-class text and create, to a reasonable extent, the idea for a video game. I knew at the start that this idea would probably get a rather black or white reaction from students. Student who enjoy video games, I'd hope, would jump on the opportunity to bring one of their interests and literacies into the classroom. Those who don't really care for them or have little to no experience with them would probably have no desire to engage in this project. Though the sole purpose of a project should never be engagement, I never want a project to be the reason for a lack of engagement.
All of this said, I knew that I needed to make this project adaptable to be expressed in different mediums. Probably the easiest and most widely appealing medium I can think of for this purpose is film. Movies are a much more popular medium, and they have a lot of the same elements that I hope to utilize with the video game option. For example, I wanted to have students create characters textually and visually, if the project is used for creative writing, or reproduce characters from the text. This would work just as well for a movie. Also, I had intended on having students produce a cut-scene that would play in their video game, either via video or storyboarding. This, obviously would work just as well as film medium.
If anyone has any criticism or ideas for different mediums to be added to this project, please feel free to share them. I really appreciated all the comments on the "A Video Game Assessment?" post, so I'd love so more for this one as well.

No comments:

Post a Comment